What’s in a process?

Or, cognition as a craft.

"Successful product design is the practice of turning user behavior, both assumed and learned, into an interactive experience, through reverse-engineering the cognitive cycles a person goes through when using a product."
- Robert Haverly, just now.

So, funny story.

I actually started writing my preferred "process" out, and ended up scope-creeping the absolute shit out of myself, and realized it was turning in to an actual book. It was far too expansive to be called a "summary" of... anything. As such, I opted to continue the writeup of product process in book form, as apposed to just dumbing it down for the sake of a personal website. Guess we'll have to settle for an actual conversation for now.

I'm hoping to be done with it and have it self-published by Spring 2021, and it will be free in PDF and EPUB format. If you'd like to stay updated about this project, fill out my Typeform.

Here's a preview of the chapters, as they stand currently: